Thursday 17 November 2011

Preleminary task

This week for media i have been looking at designing my own school magazine in the programme Indesign, having never used this programme before i learnt some of the basic skills of the programme from Mr Wallis and had a go at making a practice school magazine as i would have to make one for my coursework, some of the skills i learnt were how to fit images to the frame of the picture and how to get text behind some parts of the image as you can see in my attempt, i also learnt how to cut out any white space and backgrounds in a image in want to put on my magazine, as well as some basics such as texts and colours.
now that i have an understanding of the software I can now use it with more comfort.
Here is my first go bellow, i decided to go for a D.T magazine as no one else was thinking of doing it and i wanted mine to look different from other peoples.

Wednesday 9 November 2011

magazine cover read me

This is a magazine cover we had had a go at making in class, are target audiance was aimed at young teenage girls we celebritys and T.V shows that that age group would be most intrested in. 

Offical Xbox magazine







1. The offical Xbox magazine is a gaming Magzine which started in Novemember 2001 around the launch of the original Xbox, the institution that publishes it is called future publishing which publishes more than 150 magazines in fields such as video games, technology, automotive, cycling, films and photography.


2. The purpose of this magazine is to show upcoming Xbox realises and all the information on them, they will also give feedback on what they think and try to convince you the reader to buy it.


3. the target audience for this magazine are young males under the age of 25 who are intrested in Xbox consoles and games, this means that most of the magazines audiance will be aimed at students or casual workers.


4. The front cover of the magazine has alot of sell lines about the games inside, it doesn't have much whitespace as it is covered up by the huge image of the most popular game coming out around that time along with a headline to go along with the image.


5. The content page for the magazine lists all the pages in the magazine and what game each page discusses, it also has other pictures on the side of the page showing pictures of new games, The companys of some of the games can then be seen bellow the page numbers to give credit to the companys, this gives the whole magazine a gaming genre, it also features some gaming competitions or awards which are coming soon which the audiacne may be intrested in.

6. The vaules that are suggested to the target audiance are that these are the best new games to have and if you don't buy them then you are missing out big time, it is basically encouraging the gamer lifestyle and keeps the audiance hooked by these new realises.


7. The magzine is very effective at targeting its audiance as it is encouraging them to buy the games that it features inside its magazine, it is very easy for a gamer to identify this magazine just by looking at the front cover with the image and headline alone, the sell lines then encourage the target audiacne to buy it.


8. I have learnt that the context for each type of magazine differs from each genre, even the colours used, for example gaming magazines seem to use alot of white and red to help the masterhead and subheadlines stand out.


9. It can help with my coursework as i know now to reasearch a genres coulor scheme if I am to make another magazine cover.